using System;
using System.Collections;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a plant corpse" )]
	public class Vasanord : BaseCreature
	{
		[Constructable]
		public Vasanord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
		{
			Name = "Vasanord";
			Body = 780;
            Hue = 2071;

			SetStr( 805, 869 );
			SetDex( 51, 64 );
			SetInt( 38, 48 );

			SetHits( 2553, 2626 );
			SetMana( 110 );
			SetStam( 51, 64 );

			SetDamage( 10, 23 );

			SetDamageType( ResistanceType.Physical, 20 );
			SetDamageType( ResistanceType.Fire, 20 );
			SetDamageType( ResistanceType.Cold, 20 );
			SetDamageType( ResistanceType.Poison, 20 );
			SetDamageType( ResistanceType.Energy, 20 );

			SetResistance( ResistanceType.Physical, 30, 50 );
			SetResistance( ResistanceType.Fire, 20, 40 );
			SetResistance( ResistanceType.Cold, 20, 50 );
			SetResistance( ResistanceType.Poison, 100, 120 );
			SetResistance( ResistanceType.Energy, 20, 50 );

			SetSkill( SkillName.MagicResist, 72.8, 77.7 );
			SetSkill( SkillName.Tactics, 50.7, 99.6 );
			SetSkill( SkillName.Anatomy, 6.5, 17.1 );
			SetSkill( SkillName.EvalInt, 92.5, 106.2 );
			SetSkill( SkillName.Magery, 95.5, 106.9 );
			SetSkill( SkillName.Wrestling, 93.6, 98.6 );

			Fame = 8000;
			Karma = -8000;

			VirtualArmor = 88;

            PackItem(new DaemonBone(30));
            PackItem(new Board(10));

		}

        public override void GenerateLoot()
        {
            AddLoot(LootPack.FilthyRich, 3);
            AddLoot(LootPack.Rich);
            AddLoot(LootPack.MedScrolls, 2);
        }

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

            if (Utility.RandomDouble() < 0.6)
                c.DropItem(new TaintedSeeds(2));

            if (Utility.RandomDouble() < 0.5)
                c.DropItem(new VoidEssence(2));

            if (Utility.RandomDouble() < 0.10)
            {
                switch (Utility.Random(2))
                {
                    case 0: AddToBackpack(new VoidOrb()); break;
                    case 1: AddToBackpack(new VoidCore()); break;
                }
            }
        }
        public override bool AlwaysMurderer { get { return true; } }
        public override bool BardImmune { get { return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
        public override bool Unprovokable { get { return true; } }
        public override bool ReacquireOnMovement { get { return true; } }

		public Vasanord( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}


		/*public override void OnGotMeleeAttack( Mobile attacker )
		{
			base.OnGotMeleeAttack( attacker );

			if ( this.Hits > (this.HitsMax / 4) )
			{
				if ( 0.25 >= Utility.RandomDouble() )
					//SpawnBogling( attacker );
			}
			else if ( 0.25 >= Utility.RandomDouble() )
			{
				//EatBoglings();
			}
		}*/
	}
}